This is the list of skills and magic abilities. It is recommended you read about the rules here to better understand how the skills work in play.
Skill costs.
Natural Block: -3
Untrained: 0
Trained: 5
Advanced Training: 12
Skilled: 25
Elite: 50
(Naturally blocked skills give 3 additional points at character creation for each taken. These cannot be repurchased later. Natural Block subtracts 5 from any play and will have no technique bonus.)
Magic ♢
Note: Magic will disrupt technology that is near by when used. This does not affect mechanical things, only electronically driven items. Example: A door lock with key will still function normally. An electronic lock will short circuit and may be fried or restart after a period of time.
♢Elemental Magic
Allows for elements to be controlled or created. Air, Fire, Water, Earth (dirt/rocks).
♢Telekinetic
Allows magic to push or pull objects/people. Also can create barriers or do flat damage.
♢Healing
Magical healing, for every 10 points played (in one turn) heal target for 1 card.
♢Magical Charge & Repair
Many magical objects in Asteria will need to be repaired or charged with magic (can only repair magical items).
♢Cantrips
Several small but useful spells that allow for light to be created or to be imbued into an object (and more, please add suggestions).
♢Telepathy
Read emotions, thoughts and even control minds or actions. The smaller the thought or action the easier the play. (Resist by playing the knowledge attempting to be accessed).
♢Illusions
Create illusions, make objects/people invisible. May also include audio illusions.
♢Grounding
Create a grounding to reality. Double your play for grounding and compare against magic play, highest wins, Grounding wins ties. As it’s always easier to hold reality’s shape than it is to bend it.
Melee ♠
♠Traditional Melee Weapons
Sword, mace, spear, anything that has no moving parts or electricity -dependent on the user’s body to impart energy into a target without leaving the user’s hands. (Also may serve as raw strength if, for example, you needed to lift a heavy object).
♠Energy Melee Weapons
Energy melee. Tasers, lightning polearm – melee weapons that usually have an energy storage and need to be powered on to be effective. Typically Energy weapons do more damage or stunning effects with more downsides.
♠Unarmed & Grappling
Punching, kicking and grabbing. (Also may serve as raw strength if, for example, you needed to lift a heavy object).
Ranged Weapons ♠
♠Pistols
Small ranged weapons that can be concealed. Typically the definition of a pistol in Asteria is a weapon that can fire energy limited to the power expended from it. This usually can be done with one or two hands.
♠Rifles
Medium and large weapons that cannot be concealed easily. Typically the definition of a rifle in Asteria is a weapon that fires energy limited to the strength of the charge and weapon. This almost always requires two hand operation.
♠Throwing
Any object or weapon that is thrown. This affects the distance and accuracy you can throw with.
Technology ♣
♣Every Day Tech (required)
Datalinks, computers, helper robots, holo projectors. Allows for the basic use of every day objects in technology. (REQUIRED SKILL to proceed in this tree. No skill in “Technology” may be higher than this).
♣Hacking Tech
The ability to understand and hack into other technology. Requires specialized tool(s). Depending upon the difficulty of what you’re hacking and from what range, you may need a variety of tools. (Use in combination with Medic to play Gene Splicer. Use lower of the two skills. Large expensive equipment is also required.)
♣Tech Repair
Repairing anything with circuit boards or other electrical devices.
Mechanical ♣
♣Engineering (required)
Basic understanding of nearly everything mechanical, including conventional and legacy power systems. (REQUIRED SKILL to proceed in this tree. No skill in “Mechanical” may be higher than this).
♣Mechanical Repair
The ability to apply your understanding of mechanics to repair them back to operating condition. A mechanic must think fast on their feet (sometimes they don’t have hours to fix a door, motor, hinge or bulk head).
♣Weapon Repair
Weapons are second nature to you. Anything that doesn’t run on electricity you understand and are able to repair, including ship weaponry. “They are all the same, just bigger and smaller.”
♣Jury Rig
Create or repair any object you’re already skilled in using miscellaneous materials/objects. This skill cannot exceed the skill level of the one you’re attempting to use. (Example: Mechanical Repair Elite and Jury Rig Elite would let you create a bulk head out of soda pop cans and a welder, with a little bit of time and effort. How long would it last? Hopefully long enough to get you by).
Piloting ♡
♡Piloting (required*)
You’ve been to flight school. You’ve done the simulations. Allows regular flight of XS, S, M engine ships. (REQUIRED SKILL to proceed in this tree. No skill in “Piloting” may be higher than this *EXCEPT “Misc Piloting”).
♡Misc Piloting
You’ve had training on how to drive, fly or pilot everything that doesn’t traverse space. Ground vehicles, Atmosphere vehicles, Mechs and more. (Can exceed Piloting skill).
♡XL Pilot
Nothing is too large, too big or too heavy to move through space in your hands. Unlocks large, XL and larger engines.
&
Unlocks multi-tasking while piloting any ship. Lock on, aim with the ship, fire, talk on the comms and pick your nose. (Task you want to accomplish must be within arm’s reach).
♡Fighter Pilot
You’re a hot shot with something to prove. Simulations are no match for the real thing. Unlocks advanced maneuvers and dodging. The larger the ship, the less dodge ability it has. (Flea x3 dodge, fighter x2, small x1, medium x0.5, large x0.25, XL+ no bonus. Always round down).
&
Unlocks multi-tasking while piloting any ship. Lock on, aim with the ship, fire, talk on the comms and pick your nose. (Task you want to accomplish must be within arm’s reach).
&
Unlocks Fighters.
Ship Crew Skills ♠♡♣
♣EVA
The first thing you should know about space is this: it’s big and there’s no air or gravity. You will need to play EVA when there is no gravity and/or air. (EVA technically means ExtraVehicular Activity. AKA, space walk. However in Asteria this skill is used if either air or gravity is missing from your character. You will need to play EVA to move and survive until both are restored.)
♠Gunner
You understand turrets and leading targets. (Manually aim ship’s weapons. Also works on equipment like the “Magnet Harpoon”).
♡Medic
You’re the first responder when there’s an incident. Use one of your medical device’s charges and play this skill to recover 1 card for every 10 points played. (Use in combination with Hacking to play Gene Splicer. Use lower of the two skills. Large expensive equipment is also required.)
♣Bridge Worker
You understand everything that happens on the bridge, aside from the turrets and flight controls. You excel at Navigation and Communications and know where every button for ship controls are to turn power off or on to anything from the bridge.
Streets ♠♡
♡Stealth
You’ve learned how to hide, sneak, stow away and more.
♡Theft
Bad choices or bad circumstances have taught you to steal for profit or to survive, pickpocket, steal, plan heists, hot wire ground and atmosphere vehicles. Combine this with hacking to steal a non-running ship outright. Though if someone left the keys in it what do you need to hack for?
♠Acrobatics
You’re agile, able to jump, climb and more.
♡Perception
You’re able to pick things out sooner and easier than others and can visualize where something should be or how to get there. (Ability to spot and find things along with tech-less navigation).
Charisma ♡
♡Charisma (required)
How well you carry yourself, how you’re viewed by others and your general interaction with people. Also helps you read another person’s intention. (REQUIRED SKILL to proceed in this tree. No skill in “Charisma” may be higher than this).
♡Deception
You bend the truth to the point where it’s lying. Though others might not pick up on it as the subtle hints you drop are less and less each time.
♡Diplomacy
How easy it is for you to convince others to see it your way.