Lime Improved – Part 1.0

Skip the story, I want to play cards. -4 minutes

15 Years later Jack is now the lead in the engineering department. Voxel stepped down to part time several years ago, though he didn’t show any sign of wanting to stop working, his age was catching up with him. Most of his hair now gray especially along his long floppy ears. Jack still found himself spending a lot of time with Voxel, neither of them had much family either wanted to talk about, they shared a lot of common interests and Voxel is still grateful for saving his job. Not just during the incident, but for standing up to the staff later and helping explain their situation as to why Jack was there at the right time.

Much has changed, besides LM13 getting a new coat of interior and exterior paint. Nearly all of the engineering department had left over the years, textile manufacturing was no longer profitable due to a change in supplies and now Lime found itself as an odd ball stop along a trade route. They opened a new bar and grill, a few apartments and lodgings. It certainly wasn’t pulling in the same amount of Spell Credits (Abide Asteria’s currency) as manufacturing was. This led Jack to the suspicion that something else might be going on, as the station heads were approving new equipment, refurbishments, renovations and even a CDF replacement after 65 years of service. It was refreshing to see Lime growing and improving, Jack’s home getting real love and attention it needed so badly.

Jack himself has grown, a little more physically but mostly in his mind and understanding of himself. It wasn’t until a few years after the incident that he realized he was magical and although engineering was still his first love he couldn’t shake the feeling that he should explore this new ability he didn’t know existed. On a whim and after a long night of researching he applied to the wizard’s academy on Serveus IV. He wasn’t sure that he’d even go, maybe just on weekends? Though that dream seemed to be squashed before he’d even decided, his application was turned down as his family had no wizarding linage and or not demonstrating exceptional magical abilities. Without a doubt that was pretty frustrating for Jack, even though he was turned down it only made his desire stronger to work on his magic. He was self taught in engineering, maybe he could do the same with magic? This was much more challenging than he expected, magic isn’t something you can typically research on the net. He found himself ordering old tomes, scrolls and even a wand. With his new position and raise he even started renting a second apartment, this one larger and located in a section of LM13 where playing with his magic wouldn’t disrupt the systems onboard.

While over for dinner one night Voxel found “The Curse of Magic in Asteria” left on the plush sofa. Jack was reading it the night before, this was much more casual than the spell books and rock-hard backed tomes in his other apartment. He smiles to Voxel and plucks the book from the confused half dog. Jack sits and explains to his best friend that he was magic. Of course that caught Voxel off guard. “Wh- what do you mean you’re magic Jack? I- well you-? I.. How long have you kept that from me?” Jack frowns in thought unaware that he had ‘kept’ anything from Voxel. Truthfully, he didn’t fully understand magic or his abilities either. It isn’t as clear cut as a tightened nut or a digital off and on. Magic was more like a thoughtless expression of emotion, power and energy flow that extends beyond the universe itself. He sets the book down and picks up his wand, ready to explain or demonstrate with something simple. Jack opens his mouth, mostly to apologize, he never intended to hurt or keep something from his friend. Before he could do that the whole station jolts and red lights start to spin even in Jack’s apartment. The two share a look, the tension of their previous moment forgotten for a new and more pressing one. Voxel starts up to his feet and Jack had got to his without even realizing it. “I’ve got a bad feeling about that Jack, we need to get to engineering.” He hands out a keycard. “You’re faster, grab my biggest tool under my bed and meet me at the core.” Jack was about to argue they had tools in engineering but the look in his friends eye behind that large square birthmark was all he needed to nod and start off towards Voxel’s apartment, stuffing both his wand and keycard into a pocket.


The Biggest Tool.

(Playing Movement)

Movement in Abide Asteria is fairly simple. Per turn you may up to 10 meters for free under a normal gravity environment and in fair conditions. You can also spend your action for the turn to add more distance to your movement. To do this you’ll play the skill acrobatics. The total distance to Voxel’s apartment is 40 meters, we could take 4 turns to get there without using acrobatics, however Jack is under duress and there could be consequences for not acting as quickly as possible.

Ensure you have five cards in your hand and take a look at them. This is also the first time we’re going to have the option for a technique chain. Take a look at your character sheet. Jack is “trained” in Acrobatics, meaning we can use a technique chain but only the smallest kind.

Try your best to follow along even if you don’t have the cards to utilize this technique chain. It might even be worth your while to search through your deck and get the ones you need just to practice. If so, simply set your real hand aside for now.

If we look at Acrobatics it has a Spade next to it, that means the suit for Acrobatics is Spades. Remember we can always play any suit, but to start a technique chain for acrobatics it must start with a Spade. Trained will only allow us to play a card +1 our current level, which means Jack can play a 4, 3 or a 2 after the Spade, if he just so happens to have a 2, 3 or a 4 of Spades in addition to the one he just played he could in theory add another 2, 3 or 4 of any suit after with a total of 3 cards in play.

Here’s our instruction guide for review. Try this out with your hand or get some cards to just play around with it. Trained is one of the harder technique chains to understand, it’ll get easier from here. It is however the weakest of the technique chains making it perfect for understanding how power scaling works.

Play with that as long as you need to, feel free to also reference the full guide here and of course, as always you’re welcome to join our discord and ask any questions you may have! Once you’ve had a chance to look this over, we’ll walk through the play of reaching Voxel’s apartment together step by step.

Now that you have a small understanding of techniques lets continue. Remember that movement allows you to get 10 points for free and playing an action is either move action or action move. In this case our action is to move again so order doesn’t effect this play.

Play one card from your hand, if the card is spades in suit and you have any other card that is a four or lower play that as well. Use the references above as needed. After completing this add your cards together and add another 10 to that. As it is currently impossible to reach 40 on your first turn discard the cards you’ve played and make note of your current turn’s value. Refresh your hand up to 5 and repeat this paragraph until your plays combined are 40 or greater.

Here’s how that would break down. On the first turn you would need a total of 30 points plus the 10 for free. This is impossible at your current level and skill. On the second turn you’d only need 20 points total worth of cards played because another 10 points are added for free movement. Once you have a total that equals 40 or more you’ve “beaten” the check on that turn, but the turn still must end. Thus the best possible result is 2 turns but it still fairly likely, especially if you weren’t able to use technique chain to be on turn 3. Its extremely unlikely but if your hand was poor or your purposely played low it may have taken all 4 turns.

Results

( It takes 2 turns. (Play, discard and redraws) To reach Voxel’s apartment. )

Highlight the above and click here if your plays match this outcome.

( It takes 3 or more turns. (Play, discard and redraws) To reach Voxel’s apartment. )

Highlight the above and click here if your plays match this outcome.