Magic Equipment

Magical equipment doesn’t disrupt technology like magic spells, however many must be charged by a magical spell.


Magic Armor

Name: Magic Robes
Manufacturer: Robed Mage
Effect: Play 1 CFTOD**
Type: Robes
Charges: N/A (1/day)
Price: 15,000

The most basic in “wizard wear”. Mass manufactured and cheap with a tingle of magic in them. (Once per-day you may play one card from the top of your deck** instead of your hand for any* play.) If choosing to use your magic robe you may not change your mind if you do not like the results of it. (*note: This may not be used to defend/reduce damage)


Name: Flowing Magic Robes
Manufacturer: Robed Mage
Effect: +3 Acro/EVA
Type: Robes
Charges: 1
Price: 55,000

Large, glorious and flowing as you walk. Truly you are a wizard just by the way you dress. Typically chosen as a status symbol these robes also have a function if you know how to use them right. Must be magically charged. If charged and worn you may use your Flowing Magic Robes to give a +3 to any personal movement play for free. This uses the one and only charge. Max Charges 1 (+3 Acrobatics or EVA)


Name: Enchanted Apparel
Manufacturer: Wizi Inc.
Effect: +3 Magic Skill
Type: Clothing
Charges: 2
Price: 555,000

Typical looking clothes with magical enchantments. Must be magically charged When magically charged this will add a +3 to any skill of “Magic” played by it’s user. These clothes must be worn to use it’s effect. Max Charges 2 (When playing magic you receive a +3 bonus to your Magic skills play until Enchanted Apparel is out of charges)


Name: Lustrous Robes
Manufacturer: Durmi Enchanting
Effect: up to -9 damage
Type: Robes
Charges: N/A
Price: 900,000

Robes with a sheen of magical energy. Hand made by a well known wizard tailor. Magical armor, no matter the size or type of damage produced it will always reduce damage by 9. Effectively blocking most unskilled goons from hurting your wizard frame. (Subtract 9 from all damage dealt. Note: You do not heal if it is a negative number. You simply take 0 damage)


Name: Magical Shell
Manufacturer: MagTek/Durmi
Effect: Block suit damage up to charged amount.
Type: Backpack
Charges: 1 (Scaling)
Price: 1,774,000

A joint venture between the no longer in business MagTek and Durmi Enchanting. The magical shell is not unlike a turtle shell and is strapped over each shoulder and dawned like a large backpack. This will fade to whatever the wearer desires their outfit to be at the moment it is charged. The magical shell is said to give resistance to the wearer. A friendly reminder to never wear the shell without under garments. Must be magically charged. Your Magical Shell will remain charged for 8 hours. The magical shell will block any incoming damage of the suit of your first played card to charge the shell up to the amount played. If your shell is cracked or broken by more damage than your charge, it will fail instantly and need to be recharged. (Blocks damage on suit to first card played when charging up to amount of the charge. Please write this on scrap or next to your shell. Breaks if damage taken exceeds the charge played. Take the remainder of the damage vs charge.)


Magic Weapons

Name: Wand of Cramping
Manufacturer: Wizi Inc.
Range: Short
Type: Wand
Charges: 1
Price: 25,000

A wand that is low quality and has many downsides besides the wooden splinters you may get from using it. Mass produced and sold as a magical means of restraint. Well known for it’s low price and gained a rather sour reputation for being unable to stop some people as advertised. When used in large enough quantities it’s effectiveness goes up. ( Must be magically charged. This wand will allow you to stun a target for one turn. The wand holder will play no skill but must play a minimum of 7 flat to properly use this wand. Target will play to dodge with acrobatics OR strength (unarmed/traditional melee). Target will not refresh any cards played until the end of their next turn.)


Name: Staff of Brawn
Manufacturer: Wizi Inc.
Range: Melee
Type: Magic
Charges: 2
Price: 300,000

Wizi Inc’s crowning achievement, their Staff of series is well known for increasing the magical prowess of wizards throughout Asteria. “Made of the finest wood and magically treated from sapling on only the finest floral planets. Our patented inscriptions and magical empowerment will allow for a more free flowing mind per end.” (Must be magically charged You may declare using a magical charge of this staff before playing a magic skill. This will allow you to start technique with a Spades card. )


Name: Staff of Hearts
Manufacturer: Wizi Inc.
Range: Melee
Type: Magic
Charges: 2
Price: 300,000

Wizi Inc’s crowning achievement, their Staff of series is well known for increasing the magical prowess of wizards throughout Asteria. “Made of the finest wood and magically treated from sapling on only the finest floral planets. Our patented inscriptions and magical empowerment will allow for a more free flowing mind per end.” (Must be magically charged You may declare using a magical charge of this staff before playing a magic skill. This will allow you to start technique with a Hearts card.)


Name: Staff of Mind
Manufacturer: Wizi Inc.
Range: Melee
Type: Magic
Charges: 2
Price: 300,000

Wizi Inc’s crowning achievement, their Staff of series is well known for increasing the magical prowess of wizards throughout Asteria. “Made of the finest wood and magically treated from sapling on only the finest floral planets. Our patented inscriptions and magical empowerment will allow for a more free flowing mind per end.” (Must be magically charged You may declare using a magical charge of this staff before playing a magic skill. This will allow you to start technique with a Clubs card. )


Name: Mark ii
Manufacturer: Magtek
Range: Short
Type: Pistol
Charges: N/A (1 – reloadable)
Price: 600,000

Single shot magical pistol. Depending on the enchanted ammunition used the Mark ii can have a different effect. The Mark ii improved the design of the Mark i and gave the option of compact wizardless casting to Asteria. Often a weapon caster will carry more than one and have lovingly gained the name ‘Magical Flintlock of Asteria.’ Regardless of their questionable legality, the Mk2 is still popular. (Casting Ammo is reusable and interchangeable with the Mk1. This weapon requires a play of 7 or higher with pistols to reload. NOTE: This weapon does not function without Casting Ammo and cannot be charged it’s self.)


Name: Mark i
Manufacturer: Magtek
Range: Medium
Type: Rifle
Charges: N/A (1 – reloadable)
Price: 950,000

The original casting weapon. Redefined what was possible in magical wands. No longer would a wand be subject to a single spell, as with different ammo this could cast other spells. It resembles a rather large breach loading rifle with impressive designs along it’s rather long channeling barrel. (Casting Ammo is reusable and interchangeable with the Mk2. This weapon requires a play of 7 or higher with rifles to reload. NOTE: This weapon does not function without Casting Ammo and cannot be charged it’s self.)


Magical Equipment

Name: Helpful Hand Grenade
Manufacturer: Creature Corp
Range: Throwing
Type: Thrown
Charges: N/A
Price: 190,000

Sold for many years as the holy hand grenade was rebranded after Creature Corp bought out the Magtek Company due to: “The grenade’s ability to heal or help the injured of anyone from anyone religion. Our Helpful Hand Grenade does not discriminate by denomination or race.” (Uses throwing skill. One time use. Explodes into a green magical mist on impact, allowing all targets within the mist to gain 1 card of healing per turn for two turns.)


Name: Breathing Beads
Manufacturer: Wizi Inc
Range: Self
Type: Necklace
Charges: 6
Price: 390,000

Breathing Beads are the most well known magical EVA suit. Creates a pocket of constantly refreshing air for up to 6 hours. All natural air is created magically from each of the six beads on this carefully crafted and imbued string. These are for the wizard who simply cannot be seen in a technology space suit or someone who “appreciates good fashion.” ( Must be magically charged. Offers one hour of EVA equal to a space suit per charge.)


Magic Chargeable Cartages

Name: Cast Fire
Manufacturer: Magtek
Range: N/A
Type: Casting Ammo
Charges: 1
Price: 1,000,000

A rather large round if compared to most other firearms, it measures 14mm in diameter and made of gold alloy. Inscriptions surround the outer case and glow when charged. Production was shut down for all Magtek casting ammo after Creature Corp purchased Magtek, the ammo is very rare but reusable commanding high prices for such a small magical object. The old tagline reads. “For those who weren’t born to throw fire.” ( Must be magically charged. Allows user to cast fire spell out of a compatible magic weapon. Uses skill of weapon to cast.)


Name: Cast Ice
Manufacturer: Magtek
Range: N/A
Type: Casting Ammo
Charges: 1
Price: 1,000,000

A rather large round if compared to most other firearms, it measures 14mm in diameter and made of gold alloy. Inscriptions surround the outer case and glow when charged. Production was shut down for all Magtek casting ammo after Creature Corp purchased Magtek, the ammo is very rare but reusable commanding high prices for such a small magical object. The old tagline reads. “Now you can put them on ice.” ( Must be magically charged. Allows user to cast ice spell out of a compatible magic weapon. Uses skill of weapon to cast.)


Name: Cast Heal
Manufacturer: Magtek
Range: N/A
Type: Casting Ammo
Charges: 1
Price: 1,000,000

A rather large round if compared to most other firearms, it measures 14mm in diameter and made of gold alloy. Inscriptions surround the outer case and glow when charged. Production was shut down for all Magtek casting ammo after Creature Corp purchased Magtek, the ammo is very rare but reusable commanding high prices for such a small magical object. The old tagline reads. “Shoot to save a life.” ( Must be magically charged. Allows user to cast healing spell out of a compatible magic weapon. Uses skill of weapon to cast.)